To get it as realistic as I can, I will be basing my model on a blueprint I found on turbosquid.

It wasn’t exactly the look I wanted, so I used it as a guideline for the initial mesh only.

The modeling and animation software I’m using will be Cheetah 3D, a great little app for the mac that does exactly what I need it to, and no more.

Here is the setup:

So lets begin…

Blocking out the mesh

Applying subdivision


Those ears are too big!

Shaping the face


What was I thinking.

Adding in eyes


I can see!

Beefing up the legs


If this piggy does one thing well, it is standing still.

Adding in the slot


Thats gotta hurt.

Adjusting the lighting and testing radiosity


Quick rendering test in an environment.

Radiosity light map


Its like dot to dot, but I wouldn’t give it to my kids.

Changing the colour


Mmmm, sweet porky pink goodness.

Finishing touches


I then created these materials in Fireworks 8 and used them as a bump map and spectularity map. Those are just small samples.


Modeling complete, added in hair line scratches and dirt marks for ultra realistic material extravaganza.